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bgw101_.txt
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1996-07-07
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BATTLEGROUND: WATERLOO readme
Please download the "bgw101.exe" right into your current
directory of BGW. Once downloaded simply double-click
on the file in FILE MANAGER for Win 3.1 users or
WINDOWS EXPLORER for Win 95 users. Follow the on-screen
prompts.
Version 1.01 6/96
Fixed bug that sometimes caused incorrect resolution of melee attacks
(which occasionally resulted in "Rambo-Skirmishers").
Skirmisher losses in melee are reduced by 80% (instead of 75%).
Each Prussian or French infantry unit that advances into melee while in
column formation has its attack strength increased by 25% for that melee.
Whenever a unit advances into melee from within the Field of Fire of any
unit defending in the melee, that melee attack receives a -1 modifier *if*
that defending unit could have fired in the preceding Defensive Phase but
did not. (This represents final defensive fire immediately before the melee.)
All units making a melee attack into a chateau are now halved in strength,
in addition to all other modifiers.
A unit can now fire into or out of a chateau through a high wall or gate
hexside. High walls and gates now have a -4 modifier to ranged-fire and
melee attacks.
A unit defending in a chateau against a melee attack will not retreat.
Infantry ranged-fire attacks against infantry in column or square is now
increased by 25%.
If Fog of War is in effect for a side, the opponent cannot see the Fatigue
level of that side's units.
Version 1.0 5/96
BATTLEGROUND: WATERLOO Version 1.0 readme
The Command Radius for Prussian leaders is "2" and "4" for regimental and
brigade leaders respectively. The Prussian brigade leader is equivalent
to a divisional leader, and the regimental leader is equivalent to a brigade
leader, of the other nationalities.
A unit in Extended Line cannot make any Formation change except back to
normal Line.
The "Undo Last Movement" menu item in the Units menu will not undo a
Formation change.
The Options menu contains a "Video Effects" command to turn the videos off
(or on), and a "Background Music" command to turn the music off or on.
Videos appear for firing skirmishers only about 25% of the time.
The 2-D NATO counter for skirmishers features an "S" on it.
If the strength value of all skirmishers in a hex exceeds 250, the
skirmisher defensive benefit does not apply.
If a ranged-fire attack is made *through* one or more hexes that contain(s)
one or more skirmishers, that attack receives a +1 modifier to the attack.
Conducting a melee vs a skirmisher (or leader) causes no increase in
the attacking unit's fatigue level.
Advancing across an obstructed hexside into melee does *not* halve the
advancing unit's attack strength.
The defender in a melee receives a "-1" modifier to the attack if any
attacker advanced uphill into the melee hex.
An attacking cavalry unit that does not "lose" in melee may continue to
advance into (and melee in) an adjacent hex up to four times in the same
Melee Phase, provided each new hex it advances into contains at least one
enemy unit it has not yet attacked during the current phase.
The Charge bonus for cavalry is "x3" (not "x2" as stated on p.35 of the
Players Guide).
On the 3-D Normal and Zoom Out maps, each cavalry *regiment* (but not
squadron) has a flag, provided "Unit Flags Off" is not checked in the
Display menu.
The visibility during a Dawn or Dusk turn is 4 hexes, not 6.
A unit's movement allowance does not drop to zero when it moves adjacent
to an artillery unit.
During the Defensive, Offensive Fire and Melee phases the background music
shuts off after the first attack is made.
An asterisk in front of a unit's name in the Scheduled Dialog (in the
Reinforce menu) indicates that it did not arrive at its earliest scheduled
time.
Trouble Shooting for Win95 Modem Problems
The following is a suggested solution to the modem problems some people
are having with the BattleGround series in Win95. Just follow these steps
to syncronize the modem with the game.
1-From the main Win95 screen, select START
2-Highlight TASKBAR and select CONTROL PANEL
3-When the Control Panel window opens, double click SYSTEM
4-From the System window, select the DEVICE MGR Tab
5-Double Click the appropriate commincations port (1 or 2) NOTE: Choosing
COM 4 may cause problems in Win95
6-After selecting the appropriate port, apply these choices:
-Bits per second should be 38400
-Flow Control should be HARDWARE
7-Click OK to apply the changes
This should syncronize the Modem with Windows95.
Below are listed the scenario titles, their corresponding file names, and
the "module" each is found in. The "module" is important to know when you
re-open a saved game; therefore you might find it handy to print a hard
copy of this readme for easy reference.
SCENARIO TITLE FILE NAME MODULE
A Great Day for a Battle june18_g.scn Waterloo (wl)
Chateau de Goumont hm_b.scn Hougoumont (hm)
General d'Erlon's Assault lhs_b.scn La Haye Sainte (lhs)
Grouchy's Victory june18_c.scn Waterloo (wl)
Hougoumont hm_a.scn Hougoumont (hm)
L'apogee june18_f.scn Waterloo (wl)
Le Attaque du Garde Imperial ca_a.scn Charge/Assault (ca)
La Defense de Plancenoit pn_d.scn Plancenoit (pn)
La Grande Bataille de Waterloo june18_h.scn Waterloo (wl)
La Haye Sainte has Fallen! lhs_c.scn La Haye Sainte (lhs)
Napoleon's Charge ca_c.scn Charge/Assault (ca)
Napoleon's Victory june18_d.scn Waterloo (wl)
Ney's Charge ca_b.scn Charge/Assault (ca)
The Battle of Waterloo june18_a.scn Waterloo (wl)
The Fortress Stands hm_c.scn Hougoumont (hm)
The Main Assault Begins lhs_a.scn La Haye Sainte (lhs)
The Prussians Pressure Papelotte pl_a.scn Papelotte (pl)
The Wings Come Together pn_c.scn Plancenoit (pn)
There is Grouchy! pn_b.scn Plancenoit (pn)
Wellington's Gamble june18_e.scn Waterloo (wl)
Where is Blucher? june18_b.scn Waterloo (wl)
Where is Grouchy? pn_a.scn Plancenoit (pn)